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Itinai.com biomedical laboratory close up still scene close u e4996bf4 1113 41b3 8fdd 0d1e6c918068 3

Gamified Telerehabilitation Boosts Mobility and Quality of Life in Children with Juvenile Arthritis

Understanding the Study

This study looked at how a fun, game-like exercise program delivered online could help kids with a condition called oligoarticular juvenile arthritis (JIA). This type of arthritis affects a few joints and can cause pain and difficulty moving.

What Happened in the Study?

  • Participants: Forty children with JIA, averaging about 12 years old, took part in the study.
  • Two Groups:
    • Group I: Did fun exercise games online with a therapist.
    • Group II: Followed a regular exercise program at home with no gaming elements.
  • Measurements: The kids’ pain levels, fear of movement (kinesiophobia), quality of life, and how well they could move were measured before and after the program.
  • Therapist Support: Group I received support from a physiotherapist through WhatsApp video calls three times a week.

Results of the Study

  • The group that did the gamified exercises showed significant improvements in:
    • Joint movement
    • Walking speed
    • Pain levels
    • Quality of life
  • These improvements were especially noticeable in older kids (ages 13-18).

What Does This Mean for Patients and Clinics?

  • For Patients: This fun, online exercise program can help reduce pain and improve movement and overall well-being in kids with JIA.
  • For Clinics: Doctors and therapists can use these findings to encourage more engaging rehabilitation options for young patients.

Real-World Opportunities

  • Clinics can implement gamified telerehabilitation programs to support children with arthritis.
  • Healthcare providers can consider using technology like video calls for remote supervision of exercises.

Measurable Outcomes to Track

  • Pain levels before and after the program
  • Joint range of motion
  • Walking speed
  • Quality of life scores

AI Tools Suggestions

  • Consider using AI-driven apps for tracking exercise progress and sending reminders to patients.
  • AI tools can also help analyze data on pain levels and mobility improvements.

Step-by-Step Plan for Clinics

  1. Start small by introducing a gamified exercise program for a few patients.
  2. Use online platforms for virtual sessions with therapists.
  3. Collect feedback from patients and their families to improve the program.
  4. Gradually expand the program based on initial successes and patient interest.

For more details about this research, visit ClinicalTrials.gov NCT05837247.

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