Understanding the Trial Results
This trial looked at two ways to treat social anxiety disorder (SAD) and agoraphobia: traditional group therapy with real-life exposure (in-vivo) and group therapy using virtual reality (VR). Here’s what we found:
What Worked?
- Both treatments helped reduce anxiety and improve social and work functioning.
- Participants reported feeling better after both types of therapy.
What Didn’t Work?
- There were no significant differences in results between the VR therapy and traditional therapy.
- The trial faced challenges with recruitment and missing data, making it hard to draw clear conclusions.
How This Helps Patients and Clinics
Both treatment methods can be effective, giving patients options for their therapy. Clinics can consider using VR as an alternative, especially if traditional methods are not working well.
Real-World Opportunities
- Hospitals can start offering VR therapy as part of their mental health services.
- Doctors can provide patients with more choices for treatment, catering to their preferences and comfort levels.
Measurable Outcomes to Track
- Reduction in anxiety levels using tools like the Liebowitz Social Anxiety Scale.
- Improvements in social and work functioning.
- Quality of life assessments.
AI Tools to Consider
- AI-driven therapy apps can help track patient progress and provide personalized support.
- Virtual reality programs can be enhanced with AI to create more tailored exposure experiences.
Step-by-Step Plan for Clinics
- Start by training staff on how to use VR technology in therapy sessions.
- Begin with a small group of patients to test the VR therapy approach.
- Collect feedback and data on patient outcomes to assess effectiveness.
- Gradually expand the program based on initial results and patient interest.
For more detailed information about this research, you can read the full study here.




























