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Feasibility of Exergaming for Upper Extremity Rehabilitation in People with Multiple Sclerosis: Prospective Clinical Trial
Background
Exergaming has been suggested as a more motivational rehabilitation method for people with multiple sclerosis (MS). However, the lack of specific scenarios designed for people with MS is a major disadvantage.
Objectives
This study aims to assess the feasibility of exergaming developed specifically for people with MS.
Methods
- Collaboration with physiotherapists, doctors, and computer engineers to develop exergaming scenarios
- 30 participants with definite MS diagnoses included
- Custom-made exergames applied for one session using Microsoft Kinect
- Assessment of participants’ satisfaction with the system and exergaming using the User Satisfaction Evaluation Questionnaire
Results
- Mean age: 41.5
- Mean Expanded Disability Status Scale: 4.5 (range 0-7)
- Mean disease duration: 10.0 years
- 20 patients were relapsing-remitting, and 10 were secondary-progressive
- User Satisfaction Evaluation Questionnaire scores:
- Helpfulness for rehabilitation: 4.33 (SD = 0.84)
- Not disturbing: 1.63 (SD = 1.1)
- Understandability: 4.50 (SD = 1.07)
- Easiness to control: 4.0 (SD = 0.91)
- Enjoyability: 4.33 (SD = 0.84)
Conclusion
The custom-made exergaming scenario showed feasibility in upper extremity rehabilitation in MS. Further research is needed to investigate its effectiveness in the rehabilitation of upper limbs.
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